Game Design

In this choose your own adventure story—created in Twine and utilizing a branching-and-bottleneck narrative structure with a variable point system—players attend a ball as Mrs. Emmeline Lovett, a busybody who is desperate to ensure her two daughters marry, lest the family become destitute.

In this VR script, written using the Evette Vargas system, players embody a 1907 Chicago detective who  is investigating an absurd, locked-room crime.

In this home-brewed Dungeons & Dragons’ campaign, Dolgrin Tinkermeier—a famous yet elusive toymaker—invited the players to his countryside mansion. Though the night began with dancing and drinking, it soon devolved into a series of traps and puzzles.

Unbeknownst to the players, Dolgrin had made a deal with a devil to save his chronically ill daughter from death, but that deal left them both stuck in a time loop. Dolgrin hoped this party would help him filter out Copperforge’s most clever citizens; once the players proved their cunning by solving his riddles, he begged them to help him and his daughter outsmart the devil.

In addition to designing the puzzles and encounters for this campaign, I created an initial invitation for the players, wrote the backstories for three antagonistic NPCs, and scripted and storyboarded the climatic puzzle.

Storyboard/animation for time-loop puzzle, pt.1

Voicework by David Green and Biz Hyy

Storyboard/animation for time-loop puzzle, pt.2

Voicework by David Green and Biz Hyzy

Storyboard/animation for time-loop puzzle, pt.3

Voicework by David Green and Biz Hyzy